15000
700
Mewtwo X
Physical Attacker
Note: Only auto attacks can critically strike. Mewtwo's Critical-Hit rate increases at 5 and 9.
Mewtwo
Evolves At 5
Pressure
Passive Ability
When Mewtwo deals damage to enemy players with a basic attack, the Mega gauge increases up to 8 times. As the Mega gauge increases, Mewtwo's Attack, Defense, and Sp. Def are increased by 2%, up to 10 times. If Mewtwo is level 5 or higher, and the Mega gauge has increased at least 8 times, it Mega Evolves. The Mega Evolution lasts 10s and increases Mewtwo's Attack by an additional 10%, its Defense and Sp. Def by an additional 10%, its max HP by 10% and its movement speed by 5%, and has a fixed attack speed.
Consumes up to 30 Aeos Energy upon Mega Evolving. Mega Evolution duration is extended by 1 second for every 5 energy consumed. Energy is consumed regardless if you have the next multiple of 5.
Attack
Auto Attack
When Mewtwo Mega Evolves, deal increased damage and becomes a boosted attack with every third attack.
Confusion
Move 1
6.00s
Sure Hit
Deal damage to an enemy and leave them unable to act for 1s.
Confusion Upgrade Choices
Future Sight
9.00s
Sure Hit
Mewtwo pulls the designated enemy toward itself dealing damage, leaving them unable to act for 0.75s and locking on to them. The locked-on enemy has their movement speed decreased by 25% for 3s and takes 20% increased damage from Mewtwo. After 3s, Mewtwo deals damage to the locked-on enemy a second time, and additional damage equal to 50% of any damage they received from Mewtwo while locked-on.
Against Enemy Players: Maximum damage is capped at 2000.
The locked-on enemy instead takes 30% increased damage.
Psystrike
9.00s
Sure Hit
Mewtwo becomes unstoppable and starts directing psychic waves at the designated enemy, each hit dealing damage and decreasing their movement speed by 10% for 1s, stacking up to 5 times. While Mewtwo is directing psychic waves, it takes 15% reduced damage. At the end of the move, Mewtwo sends a final hit, dealing damage to the designated enemy and nearby enemies then throws them for 1s.
If Psystrike is intercepted by an enemy that isn't the intended target, there's no explosion and the enemy hit is shoved instead.
Movement speed reduction on enemies is increased to 15% for 1s, stacking up to 5 times.
Barrier
Move 2
8.00s
Buff
Mewtwo gains a shield for 3s. While the shield effect is active, its movement speed is increased by 20%.
Barrier Upgrade Choices
Recover
10.00s
Buff
Mewtwo gains a shield for 3s. While the shield effect is active, movement speed is increased by 30%, and Mewtwo recovers HP equal to 20% of all incoming damage received from enemies while the shield is active. When Mewtwo takes enough damage for the shield effect to be removed, all of the user's move cooldowns are reduced by 25% of their current cooldown, and the Mega gauge increases twice.
Increases the amount of HP recovered to 30% of incoming damage received.
Teleport
10.00s
Dash
Mewtwo teleports to the designated location. For 5s, movement speed is increased by 10%, Mewtwo deals 10% more damage, and the Mega gauge increases 50% faster.
Damage dealt is increased to 15%.
Unlocks at level 9
Mewtwo becomes unstoppable while revealing enemy players and channeling a powerful attack on the enemies' current position. After 1s, Mewtwo brings down a powerful psychic beam on their original position, dealing damage to enemies around each point of impact, leaving them unable to act for 1s and decreasing their Defense by 20% for 3s. Each Pokémon can only be hit by 1 psychic beam.
Unite Buffs (6s duration):
30% Movement Speed, 30% CDR, 20% Max HP Shield